Part 1: The explosive growth of the iTunes App Store Part 3: The iTunes App Store Bannings and Rejections The iTunes App Store was revolutionary in that it made it possible for independent developers to compete on the same playing field as big time publishers. The idea that any developer with a good idea could […]
Continue reading...Tuesday, July 7, 2009
Rolando 2 gets another great review – TouchArcade Apple to pass Nokia in smartphone marketshare by 2013 – Electronista Apple officially chooses North Carolina for site of Data Center – Charlotte Observer Snow Leopard in Depth: Grand Central Dispatch – The Apple Blog Why Apple could kill your Camera – Forbes AT&T wireless trails others […]
Continue reading...Monday, June 22, 2009
Comments Off on Just how much faster is the iPhone 3G S? [Video]
Benchmark and analyze specs all you want, but if you really want to see how much faster the new iPhone 3G S is when it comes to real-world use, check out the videos below. First up, the guys from Tapulous compare the frame rates between an old iPhone 3G and the new iPhone 3G S. […]
Continue reading...Monday, June 22, 2009
Comments Off on How to play games like Tetris inside the Mac OS Terminal app
Terminal, the seldom used gateway to Unix on the Mac, has its fair share of interesting features, chief among them being the ability to play games from within the app itself. Here’s how.
Continue reading...Monday, June 22, 2009
Comments Off on Flick Fishing iPhone app reaches 1 million downloads
In a press release today, game developer Freeverse announced that their popular iPhone game Flick Fishing had attained its 1 millionth download this past weekend. Freeverse asserts that Flick Fishing is the first paid app to reach 1 million downloads, but we’re not too sure about that particular claim. Still, 1 million downloads is no […]
Continue reading...Friday, June 19, 2009
Comments Off on Rolando 2: Majestic Shores – Video Trailer
Check out the video trailer for the upcoming version of Rolando, from Ngmoco.
Continue reading...Friday, June 12, 2009
Comments Off on Doom creator John Carmack to meet with Apple and dish out some gaming advice
id co-founder John Carmack has previously chided Apple for not taking gaming on the iPhone seriously, and now he’s poised to meet with Apple and give them advice on how to make the iPhone an even better gaming platform. And what type of problems does Carmack see with the iPhone? In an interviewwith Venture Beat, Carmack […]
Continue reading...Thursday, June 11, 2009
John Carmack, co-founder of id Software, has had a lot of things cooking on the iPhone development front over the past few months, and up next on the agenda is an iPhone version of the granddaddy of all first person shooters, DOOM Resurrection. TouchArcade describes the gameplay: The gameplay itself is best described as an […]
Continue reading...Thursday, June 4, 2009
Point blank, some sports work better as video games than others. Basketball video games, for instance, have yet to fully capture the fun and exhilaration of actually playing the game in real life, no matter how good the graphics may be. But one sport which typically makes the video game transition with ease, and often […]
Continue reading...Tuesday, May 26, 2009
Well, it’s official. The Zune HD exists and was officially confirmed by Microsoft earlier today. The next generation Zune seems poised to go head to head with the iPod Touch as it will abandon the atrocious “squircle” in favor of a 3.3 inch, 480×272 OLED capacitive touchscreen. There are also reports that Microsoft will soon […]
Continue reading...Friday, May 22, 2009
Capcom is planning on releasing at least 10 more titles for the iPhone in the next 10 months, according to a speech made by Capcom’s CFO Kazuhiko Abe at the Reuters Global Technology Summit in Tokyo this week. Capcom, of course, is responsible for developing the all-time greatest Arcade game in history, Street Fighter II (and all […]
Continue reading...Thursday, May 14, 2009
It might look a little something like this.. (doesn’t that sound like a cheezy setup from an 80’s stand-up comic?) The designer affectionately refers to the wishful product below as an iWish. Which reminds me, wasn’t Apple supposed to come out with a basketball called the iSwish? Yeah, I went there. via planetmat
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Wednesday, July 8, 2009
Comments Off on A look back at the iTunes App Store – Part II: Successful iPhone Developers